Posts filed under Video Games

Classic SPT: Ode to Boardwalk USA

Not Boardwalk USA… but cheeseball promotional that it could have been. (Courtesy Polygon.com)

Here's another Classic Still Playing with Toys article from January 7, 2010, celebrating how awesome Colorado Springs and Aurora, Colorado's Boardwalk USA arcades were… enjoy!

Dave and Busters, ESPN Zone, they all owe their existence (in my non-professional opinion, of course) to a small chain of arcades that were ground zero for some of my fondest memories as a kid with the guys. Boardwalk USA was a dream come true... video games and pinball machines old and new as far as the eye can see - and all you had to do was swipe a card to play. Listen to me weep like Glenn Beck about how simple life used to be after the jump...
There were three Boardwalk USA arcades (to my knowledge without looking it up) in the Colorado area, one in Aurora, one in Colorado Springs, and another one somewhere out in Arvada if memory serves. The premise of Boardwalk USA was simple: show up, pay $20 for an "all-day" pass which was a Boardwalk USA themed credit card that you swiped on a reader where the arcade game coin slot would ordinarily be, and then play video games until your fingers bleed. I know that this doesn't exactly sound revolutionary given today's technology (he says as CES is currently unveiling arcade games in Las Vegas that do everything but punch you in the face "for reals"), but at the time it was bigger than the microchip.

It was genius, not just because it was an excuse for our parents to drop us off in the morning and not have to think about us until closing time at 6pm, but because as a kid the thought of unlimited and "free" arcade games was as appealing of a fantasy as Tom Hanks' loft apartment in Big. Yes, of course I realize that this was before the opposite of sex while hormones were spiraling out of control took priority over such things.

I can still, to this day, remember vividly the car rides both with my parents and with Nate Wright's mom out to the Boardwalk USA in Colorado Springs, which was like Mecca. Not only did it have the appeal of the unlimited video games which was the trademark of Boardwalk USA, but it also had go-karts, a mini-golf course, and laser tag which were included in the all day fee that you paid (in moderation and with a catch, of course). Birthday parties, random Saturdays, it didn't matter what the occasion was, you were always excited and looking for an excuse to beg the parental units to drive you out to Boardwalk USA...

The first and hardest question was always: where do you start? 

There were hundreds upon hundred of arcade games, all lined up like the warehouse in Raiders of the Lost Ark, of course it was difficult to map a plan of attack... inevitably, I usually ended up at the sit-down Atari Star Wars arcade game. The vector-based game mixed with the appeal of sitting down in an enclosed (kinda) X-Wing-like cabinet was just too cool to pass up each and every time that you went to Boardwalk. Sometimes you'd have a system on which games to hit and when. Sometimes you'd just jump from Blades of Steel over to Robocop then join up with the guys on the Simpsons Arcade game, tackling each and every game until completion. And why not, any time you'd die and hit a "Continue?" screen, all you had to do was swipe your Boardwalk USA card and you were back in action.

Boardwalk USA and Steve Renfrow's patent application for the Boardwalk USA card… the ONLY imagery I was able to find about Boardwalk USA online to date. No photos. Nothing. 

Next, you'd head outside for mini golf with the guys. Usually by the sixth or seventh hole boredom would set in and it would turn into a contest of who can bounce the golf ball off the outside building wall, back onto the green, and maybe into the running stream that followed the course. Such activities usually led to one of the poor miserable Boardwalk employees coming over to politely ask you to leave the golf course.

And then, by the end of the day when you realized that you were frantically swiping your card to beat Cowboys of Moo Mesa, that you were pretty much scraping the bottom of the barrel and it was okay that whichever parent had graciously agreed to be your ride was itching to get back on the road to Franktown. 

Understandably, I think it became difficult for Boardwalk to turn a profit in its later days (especially as the home consoles became more elaborate and everyone started owning an NES or a Genesis) as they would introduce new pricing schemes like "Premium" and "Classic" games, where you'd be able to play the older arcade games on an unlimited basis but you would have to buy "credits" on your card to play the newer games (which is currently how our good friends Dave and Busters and ESPN Zone are structured). Shortly after that, I remember Boardwalk then going to a strictly credit based system where you'd get the equivalent of five quarters for a buck... and then without warning overnight, Nate's mom drove us to the Boardwalk in Aurora only to find that they had shuttered the windows and locked the doors for good.

Since that time, such establishments have all but disappeared in this 2010 Xbox-Wii-Mom What's an Arcade-world that we currently live in. Staples of Colorado childhood like Boardwalk USA, Celebrity Sports Center, and FunPlex are gone for good and, unlike the weirdos on Fox News, I'm not going to sit here and weep and tell everyone that times were much better back then, because I'm pretty envious of all the awesome stuff that kids have available to them today. They're making new memories and fifteen years from now will probably be lamenting at how cool Wii Golf was.

But the ten-year old still inside me would love to go and spend a day at a Boardwalk USA that remains intact as it was back in 1987/1988, with Nate, Ian, Ben, and the guys... and to pay $20 for an unlimited free-play card... and to find myself bored and playing Cowboys of Moo Mesa by 7 or 8 at night...

Just one last time.

Posted on July 14, 2014 and filed under Video Games.

Alien Isolation Returns to LV-426

In space, and also inside a spacesuit helmet, no one can hear you sqee. (Courtesy SEGA)

Video games have opened up an exciting new possibility to revisit films several years, even decades after their release. Bringing in the talent that was involved in a property from the 70s & 80s and being able to accurately recreate the look and the feel of the original film is proving to be a better venue for "sequelizing" than new films themselves. The Ghostbusters: Video Game still continues to be a favorite of mine, and could quite possibly remain the only true third sequel to the films.

Which is why it's exciting to track the upcoming SEGA Alien: Isolation which is taking the games away from the shoot-em' up free for all inspired by the Cameron movie, and putting the creepy and scary back into it.

Following in step with the Ghostbusters: The Video Game trend, SEGA has lined up the original cast of Ridley Scott's Alien to revisit their terror on the Nostromo. A Nostromo Edition of the game (which will be downloadable content) will be available for pre-order soon. Not as much as a sequel as a capsule of time within the movie, gamers will get to play "What If" scenarios that take place within the events of the first film. Sigourney Weaver, Tom Skerritt, Veronica Cartwright, Harry Dean Stanton and Yaphet Kotto return to reprise their roles (while Ian Holm is sitting out and John Hurt presumably isn't present because... well... stomach ache). 

A short trailer was released yesterday. Just be careful, I hear we're expendable.

Slink Back to the Shadows Before Someone Notices

They really WANT to be the Turtles that you're familiar with and love… but something's just not quite right.

First, some disclaimers. I've adored the TMNT since all those Saturday mornings ago and have absolutely bought into the new animated Nickelodeon series and its style. It's irreverence but also respect for the source material is incredibly admirable. So when I heard that there was an old-school beat 'em up style TMNT game based on the animated series on its way, I couldn't help be giddy.

But the game, TMNT: Out of the Shadows is a strange amalgamation of the Nickelodeon cartoon with elements from the classic 80s and 90s shows and films… with the character designs from Michael Bay's soon to be released film (which I don't exactly love). The storyline is set within the Nickelodeon show, but why do the characters have the grotesque nostril-present design from Bay's "remagining?" It's all very confusing.

I gave the trial download a spin, which I know is never indicative of the final version of the game, but I think that's where my play of TMNT: OOTS will come to an end. The game is a relatively cheap buy at $14.99 and a few minutes in, you realize why this isn't a AAA title. The cutscenes are a strange comic art reminiscent of those created for Ghostbusters: Sanctum of Slime (interestingly the game is developed by Red Fly Studios, the company behind the PS2 and Wii versions of Ghostbusters: The Video Game). The voice actors are a strange soundalike crew of the Nickelodeon show, which feels like a missed opportunity.

It's a shame because you can tell that the developers wanted to put their heart and souls into this game. Added touches like the "Turtle Power" song from the original New Line live-action film to greet you and fun added bonus around the Turtle Lair give hints and nods to what could have been. In fact, a great interview that I tracked down with the lead designer Chris Frechette at the Turtlepedia attests to the fact that they wanted to pour their love of the series into the game.

But the end result is a cheap feeling beat 'em up with essentially the same mechanics as the GameCube game that I enjoyed the crap out of ten plus years ago… but had the same issues with then: a lot of button mashing and combos aren't enough to keep you entertained for more than a few minutes. But given the $15 price tag, maybe that's what this identity confused game was cobbled together to be.

Halo 5: Guardians Will Be XBox One Exclusive

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343 Industries unveiled teaser art for Halo 5: Guardians, the latest installment in the Halo franchise. The game will be exclusive to the Xbox One and will be released in Fall of 2015 (presumably for the holiday season and to time with the long-discussed Showtime live-action series).

The game will run at 60 frames per second, no announcement if that will be in 1080p.  And based on the teaser art, the Master Chief will be sharing the top billing with an all-new character who has still yet to be introduced.

Posted on May 16, 2014 and filed under Video Games.